« Curriculum Vitae
| Please see linkedin for my most up to
date resume. Link can be find at the top right of any page.
Name: Hannes Delbeke
Residence: United Kingdom
I am a technical artist with a love for Python. I like to participate in gamejams, and have won a few. In my spare time I like to create personal artwork or research new tools. I have a strong online presence being one of the most followed users on sketchfab. When I am not behind my computer I have my nose in books, play boardgames or go rock climbing.
|« Key Skills|
» Scripting knowledge: Python, Maxscript, UnityScript, basic C#, basic Mel
» Low & highpoly modelling, both ingame objects as well as for highend rendering purposes.
» Sculpt high poly assets and retopologize them
» Texturing, Ability to create handpainted as well as next gen and PBR textures (specular, normalmap).
» Ability to create realtime shaders using Shaderforge and the Unreal shadereditor, or writting them from scratch in Unity.
» Ability to rig & skin character meshes for realtime & rendering application.
» Traditional & digital drawing skills, ability to come up with original ideas & concepts and illustrate them.
» Excellent ability to communicate with programmers and software engineers due to my understanding of the technical aspects of gamedevelopment.
» Ability to prototype games in Unity
» Ability to create tools that automate tasks in Max, Maya and Unity
»3D Studio Max
»Unreal engine 4