I was in charge of the development of this map. I
provided art direction, concept art and overpaints to the 3D artist and
worked together with him to create the dam and tower props.
For the gameplay I created a blockout which I
presented several times to the level designer. After testing we
replaced the blockout with art and generated terrain.
I reused basic props from the other ice maps, and
for the terrain I used worldmachine.